Fix depth of cursor middle being incorrect compared other curso… (#7205)
Fix depth of cursor middle being incorrect compared other cursor elements
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Rhythm is just a click away. The future of osu! and the beginning of an open era! Commonly known by the codename osu!lazer. Pew pew.
This project is still heavily under development, but is in a state where users are encouraged to try it out and keep it installed alongside the stable osu! client. It will continue to evolve over the coming months and hopefully bring some new unique features to the table.
We are accepting bug reports (please report with as much detail as possible). Feature requests are welcome as long as you read and understand the contribution guidelines listed below.
Detailed changelogs are published on the official osu! site.
If you are not interested in developing the game, you can still consume our binary releases.
|Windows (x64)||macOS 10.12+||iOS(iOS 10+)||Android (5+)|
If your platform is not listed above, there is still a chance you can manually build it by following the instructions below.
Clone the repository:
git clone https://github.com/ppy/osu cd osu
To update the source code to the latest commit, run the following command inside the
Build configurations for the recommended IDEs (listed above) are included. You should use the provided Build/Run functionality of your IDE to get things going. When testing or building new components, it’s highly encouraged you use the
VisualTests project/configuration. More information on this is provided below.
.slnffiles, rather than the main
.sln.This will allow access to template run configurations.
Restoretask before any build attempt.
You can also build and run osu! from the command-line with a single command:
dotnet run --project osu.Desktop
If you are not interested in debugging osu!, you can add
-c Release to gain performance. In this case, you must replace
Release in any commands mentioned in this document.
If the build fails, try to restore NuGet packages with
Due to a historical feature gap between .NET Core and Xamarin, running
dotnet CLI from the root directory will not work for most commands. This can be resolved by specifying a target
.csproj or the helper project at
build/Desktop.proj. Configurations have been provided to work around this issue for all supported IDEs mentioned above.
Before committing your code, please run a code formatter. This can be achieved by running
dotnet format in the command line, or using the
Format code command in your IDE.
We have adopted some cross-platform, compiler integrated analyzers. They can provide warnings when you are editing, building inside IDE or from command line, as-if they are provided by the compiler itself.
JetBrains ReSharper InspectCode is also used for wider rule sets. You can run it from PowerShell with
.\InspectCode.ps1, which is only supported on Windows. Alternatively, you can install ReSharper or use Rider to get inline support in your IDE of choice.
We welcome all contributions, but keep in mind that we already have a lot of the UI designed. If you wish to work on something with the intention of having it included in the official distribution, please open an issue for discussion and we will give you what you need from a design perspective to proceed. If you want to make changes to the design, we recommend you open an issue with your intentions before spending too much time to ensure no effort is wasted.
Before starting, please make sure you are familiar with the development and testing procedure we have set up. New component development, and where possible, bug fixing and debugging existing components should always be done under VisualTests.
Note that while we already have certain standards in place, nothing is set in stone. If you have an issue with the way code is structured, with any libraries we are using, or with any processes involved with contributing, please bring it up. We welcome all feedback so we can make contributing to this project as painless as possible.
osu!’s code and framework are licensed under the MIT licence. Please see the licence file for more information. tl;dr you can do whatever you want as long as you include the original copyright and license notice in any copy of the software/source.
Please note that this does not cover the usage of the “osu!” or “ppy” branding in any software, resources, advertising or promotion, as this is protected by trademark law.
Please also note that game resources are covered by a separate licence. Please see the ppy/osu-resources repository for clarifications.