Ripple's score server https://ripple.moe
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Giuseppe Guerra 5685f40a79 1.25.4 3 viikkoa sitten
common @ b6bd782dba Updated submodule common 1 kuukausi sitten
constants Automatically unrank approved, qualified, loved maps above a certain pp threshold 1 vuosi sitten
handlers Upload screenshots to S3 3 viikkoa sitten
helpers Upload screenshots to S3 3 viikkoa sitten
objects Minor performance improvements 4 viikkoa sitten
pp Removed submodule 3 kuukautta sitten
pubSubHandlers .SCORES. Cythonized some files 3 vuotta sitten
secret @ 588e0c7d10 Updated submodule secret 3 kuukautta sitten
.dockerignore Add entrypoint, less verbose startup log, fix process not exiting correctly 1 kuukausi sitten
.gitignore Signore vienici a salvare 10 kuukautta sitten
.gitmodules Removed submodule oppai-ng 3 kuukautta sitten
.landscape.yaml .HIDE. Update landscape config file 3 vuotta sitten
LICENSE Update README and LICENSE 3 vuotta sitten
README.md Revert "Update README" 1 vuosi sitten
entrypoint.sh Add entrypoint, less verbose startup log, fix process not exiting correctly 1 kuukausi sitten
full_build.sh Ignore pyenv and oppai in cython full build script 9 kuukautta sitten
lets.py Fix missing import 4 viikkoa sitten
personalBestCache.py Relax leaderboards 3 kuukautta sitten
requirements.txt Update oppai 2 kuukautta sitten
run.sh Use pyoppai rather than calling oppai as a subprocess 2 vuotta sitten
runserver.bat .SCORES. More error checks in ripp 4 vuotta sitten
setup.py Force distutils Cython language, replaced tabs with spaces 9 kuukautta sitten
tomejerry.py --no-download option in tomejerry.py 2 kuukautta sitten
userStatsCache.py .SCORES. General refactoring 3 vuotta sitten
version 1.25.4 3 viikkoa sitten

README.md

LETS Code Health

Latest Essential Tatoe Server

This server handles every non real time client feature, so:

  • Ingame scoreboards
  • Score submission
  • Screenshots
  • Replays
  • osu!direct, thanks to cheesegull
  • Tillerino-like API (partially broken)
  • osu!standard and taiko pp calculation with oppai-ng, made by Franc[e]sco
  • osu!mania pp calculation with a slightly edited version of osu-tools, made by the osu! team
  • catch the beat pp calculation with catch-the-pp, made by Sunpy and cythonized by Nyo

Requirements

  • Python 3.6
  • Cython
  • C compiler

How to set up LETS

First of all, initialize and update the submodules

$ git submodule init && git submodule update

afterwards, install the required dependencies with pip

$ pip install -r requirements.txt

compile all *.pyx files to *.so or *.dll files using setup.py (distutils file). This compiles catch-the-pp as well.

$ python3 setup.py build_ext --inplace

then, run LETS once to create the default config file and edit it

$ python3 lets.py
$ nano config.ini

finally, compile oppai-ng (inside pp/oppai-ng) and osu-tools (inside pp/maniapp-osu-tools).

tomejerry.py

tomejerry.py is a tool that allows you to calculate pp for specific scores. It's extremely useful to do mass PP recalculations if you mess something up. It uses lets’ config and packages, so make sure lets is installed and configured correctly before using it.

usage: tomejerry.py [-h]
                    [-r | -z | -i ID | -m MODS | -g GAMEMODE | -u USERID | -b BEATMAPID | -fhd]
                    [-w WORKERS] [-cs CHUNKSIZE] [-v]

pp recalc tool for ripple, new version.

optional arguments:
  -h, --help            show this help message and exit
  -r, --recalc          calculates pp for all high scores
  -z, --zero            calculates pp for 0 pp high scores
  -i ID, --id ID        calculates pp for the score with this score_id
  -m MODS, --mods MODS  calculates pp for high scores with these mods (flags)
  -g GAMEMODE, --gamemode GAMEMODE
                        calculates pp for scores played on this game mode
                        (std:0, taiko:1, ctb:2, mania:3)
  -u USERID, --userid USERID
                        calculates pp for high scores set by a specific user
                        (user_id)
  -b BEATMAPID, --beatmapid BEATMAPID
                        calculates pp for high scores played on a specific
                        beatmap (beatmap_id)
  -fhd, --fixstdhd      calculates pp for std hd high scores (14/05/2018 pp
                        algorithm changes)
  -w WORKERS, --workers WORKERS
                        number of workers. 16 by default. Max 32
  -cs CHUNKSIZE, --chunksize CHUNKSIZE
                        score chunks size
  -v, --verbose         verbose/debug mode

License

This project is licensed under the GNU AGPL 3 License.
See the “LICENSE” file for more information.