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master
Morgan Bazalgette 3 years ago
commit
ce6e95a71e
3 changed files with 78 additions and 0 deletions
  1. 18
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      LICENSE
  2. 47
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      playstyle.go
  3. 13
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      playstyle_test.go

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LICENSE View File

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Copyright (c) 2016 Morgan Bazalgette

Permission is hereby granted, free of charge, to any person obtaining
a copy of this software and associated documentation files (the "Software"),
to deal in the Software without restriction, including without limitation the
rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
sell copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED,
INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A
PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF
CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE
OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.

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playstyle.go View File

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// Package playstyle provides an enum for Ripple's playstyles.
package playstyle

import "strings"

// PlayStyle is a bitwise enum containing the instruments a Ripple user likes
// to play with.
type PlayStyle int

// various playstyles on ripple.
const (
Mouse int = 1 << iota
Tablet
Keyboard
Touchscreen
Spoon
LeapMotion
OculusRift
Dick
Eggplant
)

var ps = [...]string{
"Mouse",
"Tablet",
"Keyboard",
"Touchscreen",
"Spoon",
"Leap motion",
"Oculus rift",
"Dick",
"Eggplant",
}

// String is the string representation of a playstyle.
func (p PlayStyle) String() string {
var parts []string

i := int(p)
for k, v := range ps {
if i&(1<<uint(k)) > 0 {
parts = append(parts, v)
}
}

return strings.Join(parts, ", ")
}

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playstyle_test.go View File

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package playstyle

import "testing"

func TestPlayStyle(t *testing.T) {
ps := PlayStyle((1 << 10) - 1)
t.Log(ps.String())
}
func BenchmarkString(b *testing.B) {
for i := 0; i < b.N; i++ {
PlayStyle(i).String()
}
}

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