|Morgan Bazalgette 96ad1adc5b||3 years ago|
|osu-framework @ 3c7399b929||3 years ago|
|osu-resources @ 7bb8afa74c||3 years ago|
|osu.Desktop||3 years ago|
|osu.Game||3 years ago|
|.editorconfig||3 years ago|
|.gitattributes||3 years ago|
|.gitignore||3 years ago|
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|.travis.yml||3 years ago|
|LICENCE||3 years ago|
|README.md||3 years ago|
|osu.licenseheader||3 years ago|
|osu.sln||3 years ago|
|osu.sln.DotSettings||3 years ago|
This is Ripple's fork of osu!‘s source code. What we're trying to do is to make a client that can connect to osu! private servers smoothly, without having to use dirty hacks such as patching the client or redirecting connections through the hosts file to other servers. The latter solution is what we are currently doing.
If you want to modify the client, please do so forking the official repo on github and making pull requests, following the contribution guide on the README. If you intend to help us smoothly integrating the client into Ripple, please get in touch by sending an email at either firstname.lastname@example.org or email@example.com.
Changes done in this repo aim to be purely about the online functionalities, and changing all the copyrighted content that is not covered by the MIT license (that is to say, the default user interface like the skin, the references to osu!‘s and ppy's trademarks, and so on).
Changes done by The Ripple Team are (c) The Ripple Team, 2016 under the MIT license, see the LICENCE file for more information.
The osu! client code and framework are licensed under the MIT licence. Please see the licence file for more information. tl;dr you can do whatever you want as long as you include the original copyright and license notice in any copy of the software/source.